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During a three month time period I worked with a team of 11 on an online multiplayer capture the flag game using unity. My role was level designer.
You play as a drone trying to capture “The Core'' and collect its energy, but your enemies have the same goal and only one team can win. Playing in an arena created by men the drones compete until one team emerges victorious.

I made two levels during this project, one larger and one smaller.
The first level was larger, made for more slow paced gameplay.
My inspiration was drawn from halo and quake.
I worked iteratively during the project with both levels.

Progress of making the first level. I worked iteratively during three months time
The second level was more of an arena made for intense, fast pace gameplay. The initial inspiration was a quake map. I also worked iteratively with the smaller level, finding more things to nitpick a lot of the time.

Working with level design helped me understand the importance of designing a game to match the intended pace of the game. I also gained better understanding for more aspects of designing a game.
Working iteratively with the level design let me re-think and re-design the levels based on player feedback and feedback from game testing occasions.
During these months I also prototyped levels in clay, lego and by drawing. I prototyped more levels in unity that were in the end not used in the final version of the game.

Progress of making the second level. I worked iteratively during three months time.
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