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A PCG walking simulator in a mindful fantasy forest
 

During an eight day project a walking simulator using PCG was made. My group and I worked hard to finish the project and this was the result.

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During this project, I worked as a worldbuilder and sound designer. The worldbuilding gave me great understanding as to how ontology can help provide more clarity in the overall design process. The sound design was very interesting as well, as I got to try voice acting and narration in a game for the first time. 

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