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During a two month project during DADIU, I worked in a group of 15 on a graduation game project, where I had the role of producer.

Beastly Bites follows a starving young woman cursed by the Food God and transformed into a supernatural food-human hybrid.  

To reclaim her humanity, she must battle food-themed monsters across magical realms, ranging from colorful festival streets to the grand temple. Her journey of redemption and confrontation is driven by fast-paced combat!

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I worked with project management during this short project, where I made sure the team was on time and within budget. I also worked on the narrative design of the game.  

The team focused on mechanics, characters and fast-paced combat, using custom-made AI, custom-made animations and unique characters to achieve this. 

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Example of enemies - a cabbage pheasant.

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